MeMEMS: Bad-Bad Wurds

 

S-U-M-O-F-A-M-I-S-H. 

(snickers)

No-no. SON OF A BITCH! 

 S-O-N-O-F-A-B-I-S-H

(more snickers)

BITCH!  BITCH!  SON OF A BITCH!

Once I’d mastered the sequence of sounds  — thought them one mysterious word — I got prompted to repeat and repeat.   

 S-O-N-O-F-A-B-I-T-C-H !

(laughter)

Salishan sidewalk language lesson.  Two big neighborhood girls and their little brother — my age, my “friend” — my teachers.  Powerful word.  Attention getter.  Uttered with gusto guarantees laughter, approval.

Grandma Welch came to visit.  White-haired, serious and staring past me, she talked and slowly rocked in our living-room-dining-room while Mom talked and cooked in our kitchen.  Grandma was my focus.  Standing next to her rocker, Grandma’s face became a sluggish metronome, a rapid moon, a mask alternating listening and speaking. 

The conversation ping-ponged between rooms.  I observed and waited patiently for the right moment to interject my powerful but still mysterious new word. Mom pinged. Grandma ponged.  Mom pinged.  Grandma ponged…pause… 

S-O-N-O-F-A-B-I-T-C-H !

Powerful word, indeed!  A new mask — a scolding mask — staring at >>>me.  No laughter. Instead, a sharp gasp, a whoosh-inhale!  Grandma seemed to inflate, the moon to seize in orbit.

WHAT DID YOU SAY?!

Mom appeared.  Grandma wouldn’t repeat.  I had to. Possible approval?  Nope.  Best hope — no new inhale-whooshing, no new scold masks.

s-o-n-o-f-a-b-i-t-c-h  

Mom — good Mom, gently deflated Grandma back to normal.  Ping-pong resumed.

(Years later, Mom recalled thinking it unlikely I understood those words.  Recalled embarrassment — Grandma thought I’d picked this up at home.)

Grandma’s surprise reaction revealed the word’s double-edged power to delight/offend.  I hung on to this word.  Took it along to kindergarten. By then I understood it as a string of words, “son of a bitch” — son of something called a “bitch.”  No clue about “bitch.” Knew it must be bad. Never say “bitch” — with or without “son of a” in front.  But you could say “son of a” all day long.

In the kindergarten cloakroom one day, hung my coat next to a girl I liked.  Alone, this was my chance to impress her with my power phrase.

SON OF A BITCH!

Definitely not the Salishan big girl reaction.  Instead, a dollhouse version of Grandma’s.  She streaked from the room, returned in a snap with the teacher.

He said “SON OF A BITCH!”

The teacher asked me if I said that.

 No.

 He did, he did. He said “SON OF A BITCH!”

 The teacher asked me what I did say.  Marvelous.  The girl could repeat-holler “SON OF A BITCH!” and I get whacked for saying it once.  OK. One can say “son of a” all day long.  “Witch” sort of sounds like “bitch” but isn’t.   

 Son of a Witch

No way the teacher believed me, but no fireworks. Told not to say it again. 

Of course I’ve said “it” countless times since, sometimes in polite form.  Funny, it’s OK to utter sounds that call a silent “son of a bitch” to mind, a phrase that if made audible might offend.

S.O.B!

 

MeMEMS: Bad-Bad Wurds     (c) Kim Smith JUL 2010

MeMEMS: Magic Carpet Ride in West Seattle

At Grandma and Grandpa Smith’s, the bathroom tile floor looked like a carpet of chicken wire, the kind Grandpa used to coop hens out back. Dark gray grout looked like solid wire.  Little white hexagon tiles looked like see-thru voids. Near the carpet edge all around, a dotted line of blue hexagons — one blue, two white, one blue and so on. 

As a child, perched alone on the bathroom’s shiny white “throne,” the floor buzzed with visual potential — a bit like years later analog sound systems would hum and hiss with auditory potential prior to a rock concert.  

Perhaps a first inkling of what this floor was capable came in discovering that the individual blue tiles could be read as the centers of flowers with six white petals.  I went on to discover that any tile could become the center of a flower. Each flower that emerged in this way would last only as long as I continued to visually grasp it.  To find the next flower meant letting the current one dissolve.

The discovery that likely led to the one that called me back and back and back again to the bathroom (whether I needed to “go” or not) involved the floor’s spatial, as opposed to pattern, possibilities.  I noticed that a tile, taken on its own, could be read as a ghosted cube.  Looking with sufficient determination at the center point of an individual tile would cause that point to pop forward, the apex of the three (phantom) facets that a cube presents when viewed from this (isometric) angle. Mondo sugar cubes. As with the flowers, these were volitile and required sustained focus to remain present.

The big discovery came when I noticed that by staring down at the floor with eyes ever so slightly defocused, the pattern of chicken wire would attach itself to the edges of whatever parts of my body were in view and, so to speak, silhouetted against the floor.  This was breathtaking, especially when seated, because then the wire would appear to leap up to the level of my lap.  This “leap” caused the white of the tiles to fuse into a misty and infinitely deep space behind and below the wire.  Supported only by chicken wire — imaginary at that — I flew and flew over this cosmic void.  Such “flying” was tricky, dependent upon an undisturbed visual grasp to maintain altitude, and the imagined riskiness involved produced a mild and slightly addictive adrenaline rush. 

I vaguely remember voiced concern about spending too much time in the bathroom.  Can’t recall my answers.  Doubt I said I was flying.  Sure I didn’t say I was developing my powers of imagination and visual grasp.   

(c) Kim Smith  2010

MeMEMS: Cubism in Tacoma

A stack of drawers flanked by cube-ish cup-boards — a dark forest buffet — stood on slender legs in our dining room.  As a child, outside of an occasional peek inside the only drawer little i could reach…

crisp linens

                       stacks                          stacks                          bulky

                                                                                             things

                       folded                          shaped

                       little squares               flat things                   folded

                       o    p    a    q    u    e     s    e    d    i    m    e    n    t

                                                            …i had no particular interest in exploring.

Not so the cup-boards.  Especially the left.  Strange and wonderful things.  Phalanx of half-bubbles on top of stalks.  Glisten things.  Glassen things.  Flirty geometry.  A freeform kaleidoscope of shimmer and shadow.

You may look, but don’t touch.

Mom’s rule.  Able to explore “eyes only” forced “eye-mind” coordination to develop.  Little shifts this way or that could cause a form to emerge from a welter of visual cues, or just as quickly disintegrate.  Again and again and again my head-muscle got tickled to fatigue. 

Looking back, bigger i sees in this a first encounter with Cubism — an ad hoc theme and variation in a key of translucent on Cezanne’s cylinder, cone, and sphere.

(c) Kim Smith  2010

MeMEMS: Chimneys & Lighthouses

In kindergarten, watched other kids draw and knew I had a special gift for this kind of thing.  The other kids watched me draw and agreed.  I became the go-to guy when it came to making things look right.

Two triumphs stand out for that year.  One solved the “chimney” problem.  The other solved the “lighthouse at night” problem.

Chimneys.

Houses were a popular subject in our group — perhaps all groups at this age. The formula for drawing, mostly quite simple. Mostly squares and rectangles happy to lie flat and in easy agreement with one another on the paper.  The house, basically a box seen straight on. Sides go up perpendicular to the ground.  The ground is a green or brown line parallel to the bottom of the paper.  Windows.  Little rectangles or rectangle clusters, squared with the rectangular house shape that contains them.  Door.  A tall rectangle, again squared with the house and, because it’s a door, rooted like the house firmly to the ground. Windows sometimes had curtains.  Doors were always shut.

Difficulties popped up with the roof. We all lived under pitched roofs. This meant topping the house box with a teepee shape. If you didn’t center the teepee over the box just right, the house looked funny.  Kids in Santa Fe must have got off easy.  They could just draw a line parallel to the ground for a roof.

Then came the chimney.  Houses had to have chimneys.  Without, looks incomplete, plus no opportunity to scribble smoke.  All the other kids drew chimneys that jutted out perpendicular to the slope of the roof.  Cockeyed.  Askew.  Like Popeye’s pipe. They saw the chimney as simply attached to the roof and used the tilted roof line as the baseline.  My eureka: the chimney’s true baseline is the ground line and the chimney projects straight up through the roof!  Looks right.  The wispy smoke that meanders out looks better too.

Lighthouses.

We’d recently been to the ocean.  Decided to draw a lighthouse I’d seen. Dramatic. Big lights sweep the night sky.  I’d brought home lots of details and these went into the drawing.  The lighthouse looked great!   —  beacon rays did not.  They were light yellow and barely visible against the white paper.  OK.  Filling in the dark sky should fix that.  It did. The rays stood out wonderfully, but now the lighthouse looked terrible.  Stark.  Cutout.  In the wrong picture. 

I puzzled until realizing the lighthouse can’t be in front of the night — must be inside the night. Meaning the night sky in back was also partially in front of the lighthouse.  Meaning I must cover over my fine lighthouse with the darkness of night.  Meaning anxiety as I watched my hard work sink slowly, and with long pauses, into partial gloom.          

Then euphoria.  A unified night scene emerged.  Special gift intact.

(c) Kim Smith 2010

Micro Fiction: Brevity AND Unexpected Juxtapositions

 

Our current tempo of communication is made manifest in sound bites, 15”, 30” and 1’ TV commercials, text messaging, email, and even web-writing.  All prize brevity.  As a ripple out, this brevity brings with it the unintended consequence of myriad unexpected juxtapositions, collages and even montages.  For instance, in a TV broadcast WITH commercials, a 10’ chunk of drama is typically followed (montage) by a half dozen brief commercials which have in common nothing more than that a number of individual companies paid to have each displayed on a particular channel in a particular time-slot.  This “bouquet” of commercials may, in turn, be followed by another 10’ chunk, the lower right corners of which might be periodically overlaid with icons (very micro – that is condensed – messages), a postage stamp preview of an upcoming program, or even the bottom of which may now and then be overlaid with a text crawl having absolutely nothing to do with the content displayed above it (collage).  Most TV watchers never “see” these as juxtapositions.  And, of course, these juxtapositions are not intended as meaningful by the various producers.  Everybody understands that what they are viewing are discrete elements that, for the moment, just happen to share a time sequence and a circumscribed space. 

 

I seem to recall that The Smothers Brothers in the ‘60s had great fun playing across this accepted as de-facto boundary between chunks by segueing to scenes that appeared to be commercials – but were not – and by cutting to commercials that initially felt to be continuation scenes – but were not.  This encouraged a kind of playful paranoia where everything had the potential to not be what it appeared to be and where, furthermore, things that were what they appeared to be were still made to appear somehow “strange and wonderful.”         

 

“Strange and wonderful!”  As an undergraduate at the U of Washington, I studied painting under Alden Mason.  This was his favorite phrase and with it he could bestow upon a work his highest compliment.  Years later, in graduate school, I was introduced to Russian Formalism and to the concept of “making strange” or, as more often translated, “de-familiarization.”  Combining terminologies, de-familiarization returns to words and objects their capacity for strange and wonderful associations that had been lost through the ossification of over-familiarization, that is, through habit.  I didn’t know it then, and the Smothers Brother probably didn’t either, but they were de-familiarizing the chunks that made up their television broadcasts.   They wanted their audiences to “see” the juxtapositions and to marvel at the wealth of associations to be discovered in such improbable meetings.

 

Micro Fiction as a form obviously resonates with the tempo of our times.  I suggest it also has the opportunity to play in the space of provocative juxtaposition — radically condensed tiny, apparently unrelated, chunks juxtaposed in ensembles that evoke the strange and wonderful.

 

03 DEC 2008

 

What is a “Story”? (a 3-part essay)

Introduction

 

The purpose of this 3-part series of short essays is to take a broad look at the concept of “story” and to see how it might be employed in the area of the arts in digital convergence. 

 

A “story” is an organizing system that articulates the material that is placed within it. “Story” is most typically associated with literature, theater, film and television drama, where it is seen as something that can be verbalized.  In fact, “story” is often treated as a synonym for “narrative.” 

 

But what about “stories” that are told entirely in pictures, or the “stories” that are largely inferred, as one often finds in the 30 second TV commercial.  And what about “stories” that are themselves made up of constellations of “stories”? 

 

Part I will develop a basic notion of “story,” while part II will consist of a brief survey of “story” processes that go beyond traditional narrative forms.  Part III will then discuss possible “story” functions in connection with the arts of digital convergence.

 

Part I: A basic notion of “story”

 

“By the time I had finished with the painting, the figure had moved all about the canvas (gesturing) to finally end up…(pointing) here.  With all this moving about, I assume that something happened.”  These words were spoken by the painter Nathan Oliveira who, when I was a graduate student in painting at Berkeley in the ‘60s, visited to critique our work and to talk a bit about his own.  I believe his words were in response to a question concerning what his paintings were “about.”

“Something happened.”  That seems a good basic notion of “story.”  Not enough, of course, but essential; in philosophical terms, essential but not sufficient.  A more complete notion might be “something significant happened” – not just some random event, not just anything, but something that is (or should be) considered important.   Good, but still not sufficient. 

Walker Percy, in his book The Message in the Bottle, observes that animals live in environments while humans live in worlds.  The distinction is between a simple (dyadic) stimulus-response and stimulus-response enmeshed in a network of associations from which it derives its meaning (triadic).  While animals attempt to satisfy their needs solely within the context of immediately available options, humans attempt to satisfy their needs within the context of a world view that transcends the particular event.  So, a further development of the notion of story might be “something significant happened in some world.”  

 

Worlds are not mere collections, they are systems.  There are perhaps an infinite number of worlds that can be postulated and a storyteller can postulate any imaginable world – one could call it a “story space” – in which to tell a story.  Still, no matter how fanciful or improbable that world may be it must, like a mathematical theorem or scientific hypothesis, be internally consistent.  Before the 20th Century, non-Euclidian geometry described a coherent conceptual space containing “impossible” mathematical objects.  In a similar fashion, stories spun from within a particular – even if “impossible” — world must remain true to that world’s foundational set of rules, whether these rules are stated or merely implied.  At one end, these rules may function as unconscious assumptions, habits and patterns of familiar connection.  At the other end, they may register as identifiable norms, teachable practices and even enforceable laws.       

 

Whatever the set of rules governing a world or story space, the set serves as the basis for an implied contract between storyteller and audience – “Accept the governing rules of the postulated story space and I’ll show you marvelous patterns of coherence within that space.”  We normally become conscious of this implied contract only when it is broken.  A personal example: In the ‘80s, the very popular Dallas series ended one of its seasons by killing off Bobby, a central character.  Both the logic of the storyline, the elaborate build up to the killing and the story telling style left no room for doubt that (NO! gulp, shock…tears in some quarters) Bobby had been killed!  Evidently, this was not popular with the general audience because the next season opened with Bobby brought back to life…well, actually, never dead, not even seriously wounded.  You see, Sue Ellen, his wife, had only DREAMED she killed him.  This turn of events immediately struck me as cheating (at least as hugely inept on the part of the writers).  I did not buy it and Dallas, previously a huge guilty pleasure, no longer attracted me.    

 

Still, audiences do want to be surprised.  Few want a story to tell them what they already know.  Most want to be astonished in some manner, to discover new and unexpected connections of significance within some world.  In some very general sense, most even want to grow.  And, as most guides to story writing will tell you, story conflict attracts and maintains audience attention.  It also powers growth.  

 

Hegel, the philosopher who constructed a dialectical world view, and who Marx reinterpreted to create dialectical materialism, maintained that all growth in understanding was the result of a dialectical process.  The dialectical process, it will be recalled, begins with a thesis in conflict with an antithesis.  The conflict between the pair results in the production of a synthesis.  A synthesis does more than just bring the pair together.  It also preserves the kernel of truth embedded in each and resolves their conflict in a new harmony of broader understanding.  In turn, each new synthesis becomes an element in a new dialectical struggle until eventually total and complete understanding – infinity – is reached.  

 

Hegel’s notion of infinity is useful.  He distinguished between two types of infinity, essentially the good infinity and the bad infinity.  The bad infinity might be described as a potentially endless string of events where the energy expended in conflict produces no greater understanding.  This, to a large extent, describes an environment limited to action-reaction, stimulus-response. In the context of the notion of “story”, this dyadic process can be described as change merely for the sake of change.  By contrast, the good infinity may be described as a string of events in productive conflict that produces or brings to light a world.  For Hegel, a world fully realized in understanding is infinite (there can be nothing more).   In terms of “story,” this triadic process (conflict between two that sparks a third into existence) can be described as change for the sake of producing deeper understanding.  Factoring in this dialectical process, the most basic notion of story can be stated as: “Some conflict in some world produces new and greater understanding.”

 

Returning to Oliveira’s painting where “something happened,” we see that a “story” need not be pinned down with many specifics in order for us to sense its presence or to profit from its organizing influence.  And a “story” certainly need not be told in words. 

 

OK.  So just what is this “story” in an Oliveira painting?  First of all, the “story” is not in the painting.  The painting serves as the palpable interface between the storyteller (painter, in this case) and the audience (viewers) in a mental space shared by both.  It serves as the structure and pretext for an audience (as co-creators) to produce a story by filling in the missing pieces.  Briefly, by his painting style, Oliveira has postulated a world in the general area of abstract expressionism.  This choice brings with it, ready-made, a series of assumptions (viewing habits and associations) shared with the audience upon which he may either build or struggle against.   These assumptions include that the artist acts from a deep connection with the subconscious (think Jackson Pollock ), that the act of painting is a struggle to wrestle meaning from chaos and that the resulting painting is an artifact, a record, the physical residue of this heroic struggle.  In its pure form, abstract expressionism specifically eschews the figurative.  So, one “story” (there can be many that satisfy) has Oliveira not only in existential struggle with the subconscious and against the inert resistance of paint and canvas in his quest for meaning, he is also in a struggle against that part of the art world that would deny the validity of the human figure in painterly expression.  To the extent that Oliveira is successful, he presents the audience with a masterful synthesis of his struggles, the residues of which remain evident in the painting.  “Something happened.”  The figure, in some sense a surrogate for Oliveira, himself, got knocked about in the charged space of abstract expressionist painting and found its just-right-place….here.            

 

This notion of “story” may strike some as overly simple, even too obvious.  However, in the following two sections, I hope to show that this notion is useful as a pocket tool for discovering this kind of meaning-making process in areas far removed from traditional storytelling.  I also hope to show the usefulness of this concept for understanding a root cause when stories (both in the broad and narrow senses of that word) fall short in producing and maintaining worlds and, instead, merely offer up environments.  

 

[to be continued with Part II: A brief survey of “story” processes that go beyond traditional narrative forms] 



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